top of page

CURRICULUM VITAE

Jordi Callaci

 

My goal is to work as a CG Animator. I have always been fascinated by the art that pushes the limits of story.

Work Experience

 

Digital Arts Lab Assistant [Chapman University]

March 2016 - present

 

Responsibilities:

Take care of Digital Media Arts Building at Chapman University

Possess knowlege of the software running on the school computers

Provide technical or creative assistance to any students or faculty

Troubleshoot any computer problems that arise

Technical Assistant ["The Wing Man"]

Spring 2016

 

Responsibilities:

Creating Shaders

Set up local renders using renderman

Check on renderfarm and local renders

Create Matte ID passes for scenes

Fix animation and UV glitches

Post Production Clean Up

Composite Painting

Cleanup Artist/ Colorist ["Bayou"]

Spring 2016

 

Responsibilities:

Clean-up of rough-animation

Coloring finished Animation scenes

CG Generalist [Skyward Studios]

Spring 2015

 

Responsibilities:

Model and Texture several monuments and buildings for a T-Mobile Commercial

Handle any computer problems

Understand how to properly leverage a computer

 

CG Generalist [Evan Langley Laffin]

Summer 2014

 

Responsibilities:

Rig and Animate a dragon for a music video

Handle any computer problems

Understand how to properly leverage a computer.

 

Student Short Film ["Columbus"]

Spring 2014

 

Responsibilities:

Create the story

Design, Model, Rig, Texture, and Shade the characters

Design, Model, Texture, and Shade the environments

Set up, Animate, Light, and Render the scenes

Composite, Edit, Color, and Sound design the final cut

 

Student Short Film ["The Sword in the Stone"]

Spring 2013

 

Responsibilities:

Create the story

Design, Model, Rig, Texture, and Shade the characters

Design, Model, Texture, and Shade the environments

Set up, Animate, Light, and Render the scenes

Composite, Edit, Color, and Sound design the final cut

 

Student Short Film ["The Epic of Gilgamesh"]

Spring 2012

 

Responsibilities:

Create the story

Design, Model, Rig, Texture, and Shade the characters

Design, Model, Texture, and Shade the environments

Set up, Animate, Light, and Render the scenes

Composite, Edit, Color, and Sound design the final cut

Education

 

Chapman University

 

Currently a sophomore at Chapman University pursuing:

 

BFA in Digital Arts with emphasis in Animation

Minor in Computer Science

 
Skills

 

CG Animation

Traditional Animation

CG Modelling

CG Rigging

Storyboarding

Compositing

Editing

Photography

 

Computer Languages

 

Python

C#

Java

Software

 

Autodesk Maya

Autodesk Mudbox

Adobe CC Suite

Renderman

MentalRay

bottom of page